Game design
2026
A preschool level board game about ladybugs as natural garden protectors, showing how they help control aphids that can damage crops without relying on pesticides that may harm nearby plant and animal life.
01 Research
Observed what children already understood about ladybugs, aphids, and garden life to set the learning baseline.
02 Game functions
Translated learning goals into turns, movement, rewards, obstacles, and a binary puzzle mechanic that tested as the right difficulty for preschoolers.
03 Physical + graphic system
Designed the board layout, tactile pieces, and visual language so the educational content stayed clear and entertaining during play.
RESEARCH WITH CARNEGIE MELLON PRESCHOOLERS
Children recognized ladybugs as familiar and friendly, but needed help connecting them to the garden’s food chain.
The binary puzzle element became a key discovery: it was simple enough to understand quickly, but challenging enough to feel satisfying for their age range.

Turns
Short turn cycles help children understand what just happened and what comes next.
Counting
Movement and collection were tuned to reinforce number recognition without slowing the table down.
Garden loop
Players connect ladybugs to plant health by removing aphids and protecting the garden path.
Reward
Progress is visible through collected food, safe plants, and a finished garden rather than a complex score.
Early sketch studies

Early game function ideation

Board proportion tests

Piece and icon direction
Turning rules into readable graphics.

Game Necklace

Healthy Plant Cards

Pesticide infected Plant Cards






Crafting, blueprint, and final board


Final Prototype

Final board blueprint
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